
#include "LoadingScene.h"
#include "LoadingLayer.h"

LoadingScene::LoadingScene() : BaseScene() {
}

LoadingScene::~LoadingScene() {
}

void LoadingScene::onEnter() {
    BaseScene::onEnter();
    this->addChild(LoadingLayer::create());
}

void LoadingScene::onExit() {
	BaseScene::onExit();
}
